Modelers

Mario Sotelo

Mario Sotelo

Bryan Maretti

Bryan Maretti


Sophia Scalice

Sophia Scalice


Melissa Shaw

Melissa Shaw


Cody Drury

Cody Drury

 

Lead Modeler

Mario Sotelo is a multi-media artist based in California. Sotelo received his BA in Studio Art, with an emphasis in New Media Art at California State University Sacramento. With a traditional oil painting background, Sotelo is able to apply similar painting concepts to 3D models through texturing. Sotelo is a skillful organic modeler and draws inspiration from the environment and natural elements.

Modeling Team

Bryan Maretti graduated from California State University of Sacramento with a BA in Studio Art, with an emphasis in New Media Art.  Being a part of this project allowed him to work with professional artists and assist them in realizing their ideas, such as Mark Emerson’s 2-D animation and Malcolm Cochran’s 3D model animals.  He is interested in continuing to explore electronic arts in his practice.

Sophia Scalice is a senior at California State University of Sacramento studying for a BA in Studio Art, with an emphasis in New Media Art .  She is interested in 3D art and design and its use in popular entertainment and video games.

Melissa Shaw graduated from California State University of Sacramento in 2013 with a BA in Studio Art, with an emphasis in New Media Art. She is currently interning for an independent video game company based in Sacramento called Stigma Games doing character design and 2D animation. She started teaching herself how to draw digitally in 2010 when she got her first tablet, and since then she’s had a growing fascination with new media and the digital art world.

Cody Drury is a senior at California State University of Sacramento studying for a BA in Studio Art, with an emphasis in New Media Art.  Growing up with a passion for video games, Cody was inspired to enter the world of 3D modeling and animation.  He loves coming up with interesting game ideas and making and animating 3D models. He was eager to help out with Broadway Augmented, saying it “sounded like an awesome project” and because it allowed him to see 3D models come to life.